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Scimon Tinker
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Posted - 2007.11.09 15:13:00 -
[1]
hey hey
My biggest issue is that things that were promised in the invention blog didn't actually occur.
Your base TII BPC comes out -4/-4 regardless or the original copy (so using a 0/0 BPC is just as effective)
Runs are also not based on the original bpc and theres a base result for each module (10 for most 5 for others 1 for ships) again the original BPC has no real bearing on the TII output
Decryptors are oddly "balanced" but a dev recently stated that they are being looked at for Rev III. also the move to exploration has interesting consequences. I would prefer if the "higher" level decryptors aren't restricted to low sec or 0.0 but we will have to wait and see about how it pans out. BTW to an above poster its probably going to be "radar sites" and not mag sites that they will drop from. Radar=Codebreaker and Mag=Arch/Sal also there a dev quote somewhere about increasing radar sites for the decryptor move to exploration.
As to the success rates I very very very much indeed feel like I'm playing a slot machine rather than a deeply skilled technical game. I increased my science skills and encryption skill and i get just as many failures as before.
the "success rate" for decryptors is also something to note and some actually have a negative effect on your success rate. II RC it was stated that using a decryptor and having a high quality BPC will give you a greater chance of success.
ATM I'm mainly focused on the chance of success as this has the greatest impact on the wallet. The associated costs with invention can be quite high and for it to be nothing more than a game of roulette can get quite frustrating.
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Scimon Tinker
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Posted - 2007.11.09 15:27:00 -
[2]
as to changes/improvements to invention
Decryptors All need to have a positive chance of success but should be tweeked to provide a choice of their effect on the BPC recieved if successfull. ATM i find its alot better to go straight for a -4/-4 BPC and skip a decryptor alltogether.
Im not sure if an increased supply is sensible as yes it would drop the decryptor prices but it would remove the "mini profession" of invention. Im not saying that it should be an elitist occupation but just more specialised.
moving to exploration im unsure about but its a very sensible step in the right direction. Specialised hacking ships with decent defenses coupled with scanning capability would be the next logical step as needing 2 ships to find and then complete a codebreaker site can be time consuming. **cough**MMOLG**cough**
Datacores ATM i find nothing wrong with the current system and or pricing but i would state that the lottery is now over and maybe R&D agents should be adjusted to be more specific to datacores. maybe having an R&D RP store so whilst you still gain RP through a specific agent you can access your RP from any of that Research corps station. This would eliminate the need to travel multiple systems to collect datacores (need for speedÖ) also please please enough with the agent mail each visit :/
Success Rates I have no idea what does/does not improve the chance of success but i always use a max run well researched BPC. a small idea from me is to actually show your chance of success in the lab details much the same way refining does. At least that way you can see if your skill, BPC, Decryptor is actually making a difference.
Hope that helps ya'll
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Scimon Tinker
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Posted - 2007.11.09 15:44:00 -
[3]
after a constructive post comes a flame 
I dont see the need for the elimination of TII BPO's i think its petty jealousy between n00b and Vet and those that fell that its some way their god given right to content that was available BEFORE they were able to join in.
it was my 3rd birthday recently and i missed at least 2 rounds of the lottery befor i joined in. I never managed to get a BPO and when my alt had 7k RP he did but due to a small issue he couldnt collect it and therefore could not claim it.
I invent on a semi regular basis and even invent ships :)
No i do not make a **** load of isk from invention but i mainly play to get by and enjoy the game but there is still a load of isk there to be made through invention and TII BPO owners dont always have the advantage.
Also you could say that TII BPO owners earnt their BPOS and had to suffer with the endless agonising wait for their turn at the lottery win. They skilled up and invested time and effort so Whe the **** should they be nerfed purely because others dont have the TII they want.
You had to be in it to win it if you wasnt then you couldnt, but at least you now have invention (also an isk printing machine if you wanted it to be)
my 2 isk 
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Scimon Tinker
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Posted - 2007.11.09 17:30:00 -
[4]
Originally by: Deva Blackfire Im still less than 3 years old character-wise (this being my main) and yet I managed to accumulate abt 130-150k RPs here = some BPOs. So talking abt "vet that got stuff before you were able to" is just bull.
And yes - the "new" newbs cant play lottery anymore - but invention gets enough iskies to remove the BPO holder advantage. And if you REALLY need to get BPO - pay for it like most ppl did anyways. And then hope you can make it back in 1-2 years (like all who bought em did).
1. I totally agree and i also managed to accululate a load of RP's but wasnt successfull but that wasnt my point. it was just a little history of myself. the distinction between vet and n00b is much more towards your second point. but i used words most people seem to use to have that distinction between older and newer players and as your point 2 makes, player age is relative.
2. im pretty sure i made that point and totaally agree. The BPO holders advantage is the fact they have a bpo and have no failure/invention costs and i also agree that invention can far outproduce a BPO.
Back on topic. in one of my chans we were discussing the increased Sleipnir prices and started looking at the base build cost and your cost to invent. Its very easy to see why prices have spiked to 200mil as the cost to invent them is pretty high and thats before you fail
I havent mentioned costs or profit margins mainly because I try not to crunch the numbers too much and am happy with the wallet going in the right direction and im no economics expert. People have been talking about the costs of the new ships as theres no bpo and their costs will be purely invention driven. If CCP wish for TII ship prices to drop then maybe invention needs a tweak towards driving costs down.
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Scimon Tinker
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Posted - 2007.11.09 20:43:00 -
[5]
Originally by: Masheine I'd like to see more "customizability" in invention (not of the resulting modules, just of the resultant BPC's and of the job itself). Decryptors are the obvious way to do it, but some other (non-change based) mechanic would also be fine. Specifically, I'd like:
Ability produce ME0PE0 BPC's, with no possibility of failure.
Ability to produce positive ME/PE BPC's, with some chance of failure.
Ability to reduce number of datacores required for invention job (possibly skill based? Level V Encryption gives %50 reduction in datacore requirements or something...).
I really like the datacore idea and that would also help with invention. also would follow a skilled path bonus and thats totally inline with the Ethos of EVE
Producing a 0/0 with no chance of failure really isnt as theres no risk/reward factor but following along those lines. . .
negative ME/PE = Higher success 0/0 = Normal chance for success positive ME/PE = Lesser chance of success
All ofc modified accordingly. adding a decryptor to offset the -ME/PE or adding a decryptor to offset success rates.
Unfortunatly the closer invention becomes to being fully skill based and having higher success rates will cause it to become very overpowered and eventually saturated with success due to skills eventually becomming more and more specialised and towards maxed stats. Having Perfect Success rates isnt what we are looking for but more along the lines as a specific reason to fail and not just a dice roll.
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